![]() The Scouting Whistle and Ancestor’s Map are an example of these. Instead, each hero has a 25% chance of scouting upon entering a new room in Darkest Dungeon. There are, however, ways to enhance how frequently scouting occurs via the use of trinkets. ![]() Scouting is a passive skill that each hero possesses, though there is no actual chance value. Here’s how to find and enter those secret rooms.įirst, you’ll need to scout the rooms before you can actually discover them. Although things look fairly rudimentary, you can actually deploy scouts to uncover secret rooms, and these are often full of useful treasure. There might be other icons as I play I'll refine this list.How to Find and Enter Secret Rooms in Darkest Dungeonĭon’t let the 2D design and linear map of Darkest Dungeon fool you into thinking there aren’t plenty of secrets to discover along the way. Note that once a room has been cleared, it will change to the #2 Empty icon. I'd guest that chest loot skews to heirlooms, trinkets, and gold. Treasure is in a chest, which may or may not be locked. This room also means treasure, and (almost?) always comes with combat. I'd guess that goblet loot skews to provisions and buffs. This means treasure usually from a fountain or some other interactable object. Til I figured out it was a goblet, this to me looked like a monster holding its weird hands over its head like a freaky scorpion or something. In the OP's screenshot this was more obviously a brick dungeon room in the current build the walls seem blank but the bricks are still visible at the bottom. Faded (low-intensity) cavern-looking thing with brick walls.
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